====== Configuration ====== Configuration is pretty simple with Cloth Config. To find the configuration UI simply go to the mod list, find Fog Overrides and click Config. Alternatively go to Video Settings in Minecraft Options and press the Fog Settings button in the top left. Or if you're in game you can press the configurable keybind (default: F8) to open the config screen. Down below you can see each config option, it's default value and what it does. ==== General ===== ^ Option Name ^ Default Value ^ Values ^ Description ^ | Open Configuration Screen | F8 | Any Key | The keybind that opens the config screen when in game. | | Creative Mode Behavior | OVERRIDE | OVERRIDE, VANILLA, DISABLED | How the game behaves when in Spectator/Creative. OVERRIDE: No change from Survival Mode, VANILLA: Vanilla Fog, DISABLED: No fog. | | Override Fog Distance | Enabled | Enabled, Disabled | Overall toggle for fog distances. | | Override Fog Color | Disabled | Enabled, Disabled | Overall toggle for fog colors. | | Potion Effects | Yes | Yes, No | If potions will affect behaviours of other fog types. | | **Overlays** |||| | - Fire Overlay Enabled | Yes | Yes, No | If the animated flame should come up when the player is on fire. | | - Fire Overlay Offset | -25 | -100 - 100 | Adjusts the vertical position of the animated fire overlay. | | - Water Overlay Enabled | Yes | Yes, No | If the texture overlay when under water should be rendered. | | **Clouds** |||| | - Cloud Height | 192 | -64 - 319 | Set the Y-level the clouds should be rendered at. | | - Cloud Color Override | Disabled | Enabled, Disabled | If the mod should color the clouds according to the color of the fog. | | - Cloud Color Blend Ratio | 50 | 0 - 100 | How much percentually the mod should blend the override color with the original cloud color. | ==== Fog Settings ==== These settings are temporary until the all these features have found a new home in the settings menu. ^ Option Name ^ Default Value ^ Values ^ Description ^ | **Vanilla Dimensions** |||| | - Overworld |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 80 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 100 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #ffffff | Any RGB Hex value | The color that should be used for fog color. | | - - Void Fog |||| | - - - Fog Enabled | Disabled | Enabled, Disabled | If void fog should be enabled. | | - - - Fog Start Distance | 7 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - - Fog End Distance | 80 | 0 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - - Y Activation Level | 0 | -64 - 319 | The Y coordinate in which the void fog is allowed to exist under. | | - - - Enable Void Particles | Disabled | Enabled, Disabled | If the void particles should be rendered. | | - - - Sky Light Effect | Yes | Yes, No | If the void fog and particles should go away when the player is exposed to sky light. | | - Nether |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 32 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 64 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #ffffff | Any RGB Hex value | The color that should be used for fog color. | | - The End |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 32 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 64 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #ffffff | Any RGB Hex value | The color that should be used for fog color. | | **Vanilla Liquids** |||| | - Water |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 40 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 80 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #0000ff | Any RGB Hex value | The color that should be used for fog color. | | - - Fog Color Blend | 50% | 0 - 100 | How much percentually the mod should blend the override color with the original cloud color. | | - Lava |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 10 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 20 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #ff6600 | Any RGB Hex value | The color that should be used for fog color. | | - - Fog Color Blend | 80% | 0 - 100 | How much percentually the mod should blend the override color with the original cloud color. | | **Vanilla Potion Effects** |||| | - Blindness |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 2 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 4 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #000000 | Any RGB Hex value | The color that should be used for fog color. | | - Darkness |||| | - - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - - Fog Start Distance | 11 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - - Fog End Distance | 15 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - - Fog Color | #000000 | Any RGB Hex value | The color that should be used for fog color. | ==== Biome Overrides ==== ^ Option Name ^ Default Value ^ Values ^ Description ^ | Biomes to Override | | Any biome resource location | A list of all the biomes to affect. This will populate the Biome Overrides menu with settings for each and every biome on the list. | | **$biome_entry (replaced by biome name)** |||| | - Fog Enabled | Enabled | Enabled, Disabled | If fog should be enabled or not. | | - Fog Start Distance | 80 | 0 - 511 | Number of blocks away from the player the fog should start fading in. | | - Fog End Distance | 100 | 1 - 512 | Number of blocks away from the player the fog should have reached full opacity. | | - Override Fog Color | No | Yes, No | If the fog color should be overridden by the mod. | | - Fog Color | #ffffff | Any RGB Hex value | The color that should be used for fog color. | === Examples for how this menu can look in game: === {{:fogoverrides:screenshot_from_2023-07-25_20-32-06.png|}} {{:fogoverrides:screenshot_from_2023-07-25_20-33-13.png|}}